Welcome to the see-Through Shader

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What is the see-Through Shader

The “see-through Shader” lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave or whatever else you can imagine. Just apply the shader to it and it works. The best thing about it: It doesn't need any additional changes to your mesh!

Features

- Simple setup and use

- No Mesh preparation required

- No Mesh changes or deformation

- Clearing obstruction by angle, cone or both

- Automatic adjustable height of clearing based on player position

- Manual and automatic adjustable height of clearing

- Shadow feature

- Custom texture and colour feature of the borders of dissolve area

- Activation from start or during runtime

- Application to a Layer possible

Requirements

Unity version 2019.19 or higher

Unity version 2020.19 or higher

Built-in Render Pipeline ( Universal and HDR coming soon )