The “See-through Shader” lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave or whatever else you can imagine. Just apply the shader to it and it works. The best thing about it: It doesn't need any additional changes to your mesh!
Features:
Simple setup and use
No Mesh preparation required
No Mesh changes or deformation
Multi character and building support
Great performance as the shader runs on the GPU
Clearing obstruction by angle, cone, cylinder, and circle shape
Automatic adjustable height of clearing based on player position
Manual and automatic adjustable height of clearing
Shadow feature
Custom texture and colour feature of the borders of dissolve area