Welcome to the See-through Shader

We are a Team of Code and Game enthusiasts based in Central Europe who enjoy making smart and easy to use tools for the Unity Game Engine.

Contact us for support or consultancy in your game project at support@shadercrew.com.

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What is the See-through Shader

The “See-through Shader” lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave or whatever else you can imagine. Just apply the shader to it and it works. The best thing about it: It doesn't need any additional changes to your mesh!

Features:

  • Simple setup and use
  • No Mesh preparation required
  • No Mesh changes or deformation
  • Multi character and building support
  • Great performance as the shader runs on the GPU
  • Clearing obstruction by angle, cone, cylinder, and circle shape
  • Automatic adjustable height of clearing based on player position
  • Manual and automatic adjustable height of clearing
  • Shadow feature
  • Custom texture and colour feature of the borders of dissolve area
  • Optional Animated Textured Edges effect
  • Activation from start or during runtime
  • Application to a Layer possible
  • Frequent Updates and good support

Requirements:

  • Unity version 2019.19 or higher
  • Unity version 2020.19 or higher
  • Unity version 2021.x or higher
  • Unity version 2022.x or higher

Rendering Pipelines:

  • Built-in Render Standard Pipeline
  • URP 2019, 2020, 2021, 2022
  • HDRP 2019, 2020, 2021, 2022